Video Game Safety for Kids

Online games connect kids to strangers, sellers, and bullies as much as to friends. Here's how to protect them from predators, sextortion, cyberbullying, and spending scams — plus privacy settings, parental controls, and where to report trouble.

Jessica Miller is the Content Manager of Addiction HelpWritten by
Kent S. Hoffman, D.O. is a founder of Addiction HelpMedically reviewed by Kent S. Hoffman, D.O.
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Keeping Your Child Safe in Online Games

Gaming is woven into childhood now, and for most kids most of the time it is social, creative, and harmless fun[1]. The safety risks worth your attention are not really about the games themselves. They are about the people, the spending, and the data that ride along inside connected, chat-enabled worlds full of children.

Those risks are real, but they are also manageable, and you do not need to be a gamer to manage them. This guide walks through the six dangers parents ask about most, what each one looks like, and the calm, specific things you can do about it. A parent who knows what to watch for, sets a few sensible controls, and keeps the conversation open is already most of the way to keeping a child safe.

If your child is being threatened or 'sextorted' right now. Don't pay, don't panic, and don't delete anything, here is what actually helps.
Sextortion runs on fear and secrecy, and the shame can feel unbearable to a child, so move fast and stay calm and on their side.

  • Stop the contact and don’t pay. Paying almost always brings more demands, not relief. Block the account, but do not delete the messages.
  • Save the evidence. Keep usernames, messages, and screenshots; they help investigators.
  • Report it. Contact the FBI at 1-800-CALL-FBI (1-800-225-5324) or tips.fbi.gov, and NCMEC’s CyberTipline at CyberTipline.org or 1-800-843-5678. NCMEC’s free Take It Down service can help remove explicit images of a minor.
  • Tell your child this is not their fault, and if they are talking about suicide or self-harm, call or text 988 now.
What every parent should know about game safety
  • The biggest contact risk is strangers in chat, not the game. Predators reach kids through the voice and text chat built into ordinary games.
  • Sextortion is the fastest-growing threat, and the FBI reports it most often targets boys aged 14 to 17. Never pay, save the evidence, and report it.
  • Cyberbullying happens mid-game, through voice abuse, hateful text, and deliberate exclusion, and it follows kids home.
  • Spending is engineered to be easy. Loot boxes, “free currency” scams, and account phishing all target kids who have a payment method saved.
  • Your child shares more than they realize, from their real name and location to their voice, so privacy settings and account security matter.
  • Free parental controls exist on every console, store, and game, and they are your practical first line of defense.
  • There is a clear place to report. NCMEC’s CyberTipline (CyberTipline.org or 1-800-843-5678) and the FBI take these cases seriously.

Online Predators and Grooming

The pattern that gives a predator awayA sudden new “friend,” a push to move somewhere more private, and gifts that make your child feel they owe someone. You do not need every tactic, just the shape.

The single biggest acute danger in online games is contact from an adult posing as someone they are not. It is not the time spent. Predators favor games precisely because that is where the children are, and because the chat features hand them a way in.

Online games are social by design. Many let your child talk by voice or text with people they have never met, and to a predator a child in a public match is as reachable as a child on a playground. They look for kids who seem lonely, unhappy, or hungry for attention, and they are patient, which is why withdrawal and distress, the same feelings that often travel with heavy gaming, can make a child an easier target[2].

What Grooming Usually Looks Like

Grooming usually follows a recognizable shape. A new online “friend” appears, works to build trust and a sense of closeness, and then tries to move the conversation off the game and onto a private or disappearing-message app where you cannot see it. Gifts are a common tool, since free in-game currency, a rare skin, or paid items can make a child feel special and quietly indebted.

You do not need a map of every tactic. You need the pattern: a sudden new friend, a push to go somewhere more private, and gifts that make a child feel they owe someone. Knowing your child’s real online friends and keeping play in shared spaces removes most of the privacy a predator depends on.

Learn the warning signs of grooming and exactly how to respond →

Sextortion

One form of this crime has grown so sharply that it deserves to be named plainly, because parents who recognize it can stop it in its tracks. Sextortion is when an offender pressures a child into sending an explicit image and then threatens to share it unless the child pays.

The FBI warns of what it calls financially motivated sextortion, in which an offender poses as an attractive young peer to befriend a teen on a social or gaming platform, manipulates them into sending an image, and then demands money. The FBI reports victims are most often boys aged 14 to 17, and it has tied this crime to a number of teen suicides.

Your Reaction Is the Whole Game

If your child is the one caught in itThey feel certain their life is over. The single most protective thing you can say is some version of “we will handle this together.”

A child caught in it feels trapped, ashamed, and certain their life is over, and a parent who stays calm and says “we will handle this together” can break that spiral.

The rules are simple and worth knowing before you ever need them:

  • Do not pay. Paying brings more demands, not relief.
  • Block but do not delete. You want the account gone and the evidence kept.
  • Save everything. Usernames, messages, and screenshots.
  • Report it. Contact the FBI at 1-800-CALL-FBI (1-800-225-5324) or tips.fbi.gov, and NCMEC’s CyberTipline at CyberTipline.org or 1-800-843-5678. NCMEC’s free Take It Down service can help remove explicit images of a minor.

Get the full sextortion response and prevention guide →

Cyberbullying in Games

Not every threat in a game comes from an adult. Plenty of harm comes from other kids, and competitive online games can turn cruel fast, with the abuse arriving live through a headset and following your child home long after the console is off.

The Three Forms It Usually Takes

Cyberbullying in games takes a few familiar forms:

  • Voice and text abuse — the insults, slurs, and threats that fly in chat during and after a match.
  • Deliberate exclusion — a child frozen out of a group, a squad, or a server they used to belong to.
  • Targeted harassment — abuse that trails a child across sessions and platforms.

The signs overlap with other troubles: a child who suddenly dreads playing a game they loved, seems upset or withdrawn after being online, or goes quiet about who they play with.

What Actually Helps

What helps most is the same calm presence that protects against everything else. Let your child know they can tell you without losing their games as punishment, use the block and mute tools every platform provides, save evidence of serious or threatening abuse, and report it to the game’s moderators. Keeping play in shared spaces makes it far more natural to notice when the mood in the room changes.

Learn how to spot and stop cyberbullying in games →

In-Game Spending and Scams

Modern games are built to make spending easy and frequent, and that design collides hard with kids who have a saved payment method and not much impulse control. The result is two distinct problems: money quietly leaving your account, and outright scams aimed at your child.

The Spending Side Is About Friction

The spending side is mostly about friction, or the lack of it. Loot boxes and randomized rewards work like slot machines, and one-tap purchases mean a child can spend real money without ever seeing a checkout. Regulators have taken notice; the FTC, which enforces the children’s privacy law and polices deceptive practices, reached a $20 million settlement in January 2025 with the maker of a popular game over its loot-box and purchase practices.

The Scam Side Is More Deliberate

The one rule worth drillingNo legitimate site ever gives away free in-game currency in exchange for an account login or a code. If an offer asks for either, it is a scam.

“Free V-Bucks,” “free Robux,” and similar offers lure kids to fake sites that steal logins, and account phishing messages impersonate a game or a friend to trick a child into handing over a password.

The fixes are practical:

  • Require a password or approval for every purchase.
  • Turn off one-click buying.
  • Never store a card a child can reach freely.
  • Teach one durable rule: no legitimate site gives away free in-game currency in exchange for your account or a code.

Learn how to lock down spending and dodge scams →

Privacy and Personal Information

Children share more than they realize when they game, and most of it leaks not through some breach but through ordinary play, a username here, a voice on a mic there, a screen-share that shows the street outside the window. Helping your child guard their information is a core piece of keeping them safe.

What Actually Leaks, and How

A few categories deserve attention:

  • Location can slip out through a streamed background, a school logo, a tagged post, or simply telling a “friend” where they live.
  • Identity leaks through real names used as gamertags, profile photos, and the personal details kids trade to seem friendly.
  • Voice is itself personal information, and an open mic with strangers shares more than a child intends.
  • Account security ties it all together, since a reused or weak password is how a stranger gets into everything at once.

The Moves that Protect Them

The protective moves are the ones you already use elsewhere: choose usernames that reveal nothing real, lock profiles down to friends, turn on two-factor authentication, use strong and unique passwords, and talk through what is fine to share online and what stays private. The FTC’s children’s privacy rules exist to limit what companies can collect from kids, but your settings and habits are what protect your own child day to day.

Learn how to protect your child’s privacy and accounts →

Parental Controls

Every console, app store, and major game ships with free family settings, and turning them on is the most efficient protective step you can take. They will not replace conversation, but they close the most common doors with a few minutes of setup.

What the Built-In Controls Let You Do

Set them together, not in secretFamily-based controls that involve parents reduce children’s screen use more than rules imposed from the outside. Try setting the controls with your child, not behind them.

Consoles and platforms like Xbox, PlayStation, and the Nintendo Switch, along with the Apple and Google app stores, all let you do the same core things: limit or switch off chat with strangers, control who can message or friend your child, require approval for purchases, set age-appropriate content using the ESRB ratings, and cap or schedule play time.

You do not have to get every toggle perfect to make a real difference. Tightening chat with unknown players and requiring purchase approval alone handles a large share of the risk.

Controls also work best as a family habit rather than a one-time lockdown, and the research bears this out, since family-based programs that involve parents are more effective at reducing children’s screen use than rules imposed from the outside[3]. Set the controls together, revisit them as your child grows, and treat them as a starting line rather than the finish.

Get the step-by-step parental controls guide for every device →

Did you know?

In 2024, NCMEC’s CyberTipline received more than 500,000 reports of online enticement, an adult contacting a child for sexual purposes, which includes sextortion. That is a sharp jump, driven largely by financially motivated sextortion, which the FBI reports most often targets teen boys aged 14 to 17. The takeaway for parents is not panic but awareness: this is common, it targets ordinary kids, and there is a clear place to report it at CyberTipline.org or 1-800-843-5678.

Getting Your Child the Right Support

If you have read this far, you are already doing the most protective thing a parent can do, which is paying attention. Most kids who game will be fine, and the few who run into trouble do far better with a calm, informed adult beside them.

When something does go wrong, the harm rarely stays online. Being bullied, scammed, groomed, or exploited is frightening and shame-soaked, and problematic screen use travels closely with self-harm and suicidal thinking in young people, so the emotional fallout deserves real care, not just a fix to the account[4]. Children harmed through online experiences often need trauma-informed mental-health support, and reaching for it is a sign of good parenting, not failure.

Find trauma-informed treatment and support for your child →

Safety and the pull of the games themselves are two sides of the same screen. To understand how these worlds draw kids in, read the guide to video game addiction →, and for help that speaks directly to younger players, see video game addiction in children →. And if your child is ever in immediate danger or talking about self-harm, call or text 988 to reach the Suicide and Crisis Lifeline, or call 911.

The next step doesn’t have to be a big one. Our treatment centers directory can point you to the right level of care. Reaching out today is a real step forward — and one you can make right now.

Frequently asked questions

How do I keep my child safe in online games?

Combine a few settings with an open relationship. Turn on the free parental and chat controls on every console, store, and game to limit chat with strangers and require approval for purchases. Keep consoles and phones in shared spaces, not the bedroom, especially overnight. Have ongoing, shame-free conversations so your child knows they can come to you and won’t be in trouble, and know their real online friends the way you know the kids they see after school. Teach the durable rules: never send a photo to someone you only know online, and tell a trusted adult right away if anyone asks for one, offers free in-game currency for your login, or makes you uncomfortable.

What are the biggest dangers for kids in gaming?

Six stand out. Online predators and grooming reach kids through in-game chat. Sextortion pressures a teen into sending an explicit image, then extorts them, and the FBI reports it most often targets boys aged 14 to 17. Cyberbullying arrives live through voice and text and through deliberate exclusion. In-game spending and scams drain money through loot boxes and one-tap purchases and steal logins through fake ‘free currency’ sites. Privacy risks leak a child’s location, real name, voice, and account access. The good news is that each one is manageable with parental controls, account security, and a calm, open line of communication.

How do predators target kids in games?

They use the chat features in ordinary games. Many games let your child talk by voice or text with strangers, so a predator can start a conversation as easily as joining a match. They tend to seek out kids who seem lonely or starved for attention, build trust over time, and then try to move the conversation off the game onto private or disappearing-message apps where you cannot see it. Free in-game currency, skins, or items are often used as gifts to make a child feel special and indebted. The pattern to recognize is a sudden new friend, a push to go somewhere more private, and gifts that create a sense of obligation.

How do I stop my child from overspending in games?

Remove the easy paths to spending. Require a password or your approval for every purchase, turn off one-click buying, and never store a credit card your child can reach freely. Be aware that loot boxes and randomized rewards are designed to work like slot machines, and that regulators have acted on this; the FTC reached a $20 million settlement in January 2025 with a major game maker over its loot-box and purchase practices. Also teach one rule that blocks most scams: no legitimate site gives away free in-game currency in exchange for your account, password, or a code, so ‘free V-Bucks’ and ‘free Robux’ offers are traps.

How do I set up parental controls for gaming?

Start with the free family settings built into each device and platform. Consoles like Xbox, PlayStation, and the Nintendo Switch, and the Apple and Google app stores, all let you limit or switch off chat with strangers, control who can message or friend your child, require approval for purchases, set content by the ESRB age ratings, and cap or schedule play time. You do not need every toggle perfect to make a real difference; tightening chat with unknown players and requiring purchase approval handles much of the risk. Set the controls together with your child, since family-based approaches that involve parents work better than rules imposed from outside, and revisit them as your child grows.

Where do I report something that happened to my child online?

Report to NCMEC’s CyberTipline at CyberTipline.org or 1-800-843-5678, and to the FBI at tips.fbi.gov or 1-800-CALL-FBI (1-800-225-5324); both take these cases seriously. If explicit images of your child have been shared, NCMEC’s free Take It Down service at takeitdown.ncmec.org can help remove them from participating platforms. For in-game abuse or harassment, also use the game’s own block, mute, and report tools and save evidence first. If your child is in immediate danger, call 911, and if they are talking about suicide or self-harm, call or text 988 to reach the Suicide and Crisis Lifeline.

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4 Sources
  1. Barboza, Joshuan J, Bonilla Asalde, César, Rivera-Lozada, Oriana, Iuga, Maria Mihaela, Valdivia, Betty R, et al. (2026). Global prevalence of internet gaming disorder in children and adolescents: a systematic review and meta-analysis. Child and adolescent psychiatry and mental health. https://doi.org/10.1186/s13034-026-01083-8
  2. Amendola, Simone, Bernath, Jael, Presaghi, Fabio, Waller, Gregor, Hengartner, Michael P (2025). Bidirectional relationship between gaming disorder, internalizing psychopathology, psychological distress, and well-being: A systematic review with meta-analysis of longitudinal studies. Journal of affective disorders. https://doi.org/10.1016/j.jad.2025.04.108
  3. Arizmendi Sueiro, Idurre, Rico-González, Markel (2026). The Effects of Family-Based Programs on Preschool Children's Screen Time: A Systematic Review. Children (Basel, Switzerland). https://doi.org/10.3390/children13040446
  4. Gillespie, Kerri M, Morgan, Matthew, Weir, Bridget, Branjerdporn, Grace, Patel, Simran, et al. (2026). Screen time and young people: A systematic review and meta-analysis of the evidence on self-harm and suicidality. The Australian and New Zealand journal of psychiatry. https://doi.org/10.1177/00048674251412123
Written by
Jessica Miller is the Content Manager of Addiction Help

Editorial Director

Jessica Miller is the Editorial Director of Addiction Help. Jessica graduated from the University of South Florida (USF) with an English degree and combines her writing expertise and passion for helping others to deliver reliable information to those impacted by addiction. Informed by her personal journey to recovery and support of loved ones in sobriety, Jessica's empathetic and authentic approach resonates deeply with the Addiction Help community.

Reviewed by
  • Fact-Checked
  • Editor
Kent S. Hoffman, D.O. is a founder of Addiction Help

Co-Founder & Chief Medical Officer

Kent S. Hoffman, D.O. has been an expert in addiction medicine for more than 15 years. In addition to managing a successful family medical practice, Dr. Hoffman is board certified in addiction medicine by the American Osteopathic Academy of Addiction Medicine (AOAAM). Dr. Hoffman has successfully treated hundreds of patients battling addiction. Dr. Hoffman is the Co-Founder and Chief Medical Officer of AddictionHelp.com and ensures the website’s medical content and messaging quality.

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